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If you don't use updater or other service, set it to updater = "" Quick Start for server ownersĪPP_NAME = "otclientv8" - important, change it, it's name for config dir and files in appdataĪPP_VERSION = 1337 - client version for updater and login to indentify outdated client Support for proxies to lower latency and protect against DDoS (extra paid option)Īnd hundreds of smaller features, optimizations and bug fixes! Check out Wiki page to see how activate and use new features Old tools, like updater and tutorials has been moved to: OTCv8/otcv8-tools There's github repo of tfs 1.3 with otclientv8 features: OTCv8/otclientv8-tfs Quick Start for playersĭownload whole repository and run one of binary file.New login server (with ingame account and character creation).Removed a lot of useless and outdated things.Crosshair, floor fading, extra health/mana bars and panels.
![ot server list tibia 8.60 ot server list tibia 8.60](https://2img.net/h/oi58.tinypic.com/qzr9ew.jpg)
![ot server list tibia 8.60 ot server list tibia 8.60](https://1.bp.blogspot.com/_95zWX6MyRcw/TG39NAQtyLI/AAAAAAAAAiA/YNwWCl6atZs/s320/2luwdts.jpg)
Rewritten walking system with animations.Rewritten path finding and auto walking.Rewritten and optimized light rendering.Adaptive rendering (automated graphics optimizations).Rewritten and optimized rendering (60 fps on 11 years old computer).If you want to help with development, please visit repository for developers - FEATURES Most commits from version 3.0 are automatic using GitHub Actions. In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8.
#Ot server list tibia 8.60 android#
In April 2021 it reached 290k unique installations, including 80k android installations.įorum: Discord: Website: Wiki: Version for developers It works well even on 12 years old computers. It has been created as alternative client for game called Tibia, but now it's much more functional and powerful. OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL.